//
// Created by zcxsy on 2020/2/25.
//

#ifndef CG_FRAMEWORK_SHADER_H
#define CG_FRAMEWORK_SHADER_H

#ifdef __cplusplus
extern "C" {
#endif

unsigned int shaderInit(const char *vertexPath, const char *fragmentPath);
void shaderUse(unsigned int shaderProgram);

#ifdef __cplusplus
}
#endif

#endif //CG_FRAMEWORK_SHADER_H
